Holoearth is Cover's hololive-themed metaverse and virtual-event project. It is trending now because Cover published an official termination notice saying the service will end at 21:00 JST on June 28, 2026. The announcement also stopped premium HoloCoin sales immediately and laid out later cutoffs for premium item sales and refund applications.
The reason this became larger than a normal service-shutdown story is the scale and symbolism. Holoearth was pitched as a persistent world for avatars, communication, events, and hololive-linked experiences. Ending it after the 1.0 launch makes fans reassess whether Cover's future growth will center on metaverse infrastructure or on more direct talent, live, merchandise, and content businesses.
There is also a financial trigger. English and Japanese coverage of Cover's fiscal-year results highlighted a roughly 3.2 billion yen impairment loss linked to a change in Holoearth's development strategy. That gave the topic a second audience beyond hololive fans: investors and industry watchers trying to understand how much risk Cover is willing to carry for in-house platform development.
For non-Japanese readers, the useful frame is that Holoearth sits at the intersection of VTuber fandom, games-as-social-spaces, and post-pandemic virtual concert experiments. Some fans are reacting with gratitude for events and memories inside Holoearth, while others see the shutdown as a sign that branded metaverse projects need clearer everyday use cases to survive. What to watch next is how Cover reuses Holoearth technology, whether refunds and marketplace closures proceed smoothly, and whether resources visibly shift back toward hololive talent activity and live-event production.
ホロアースがあったから出たTシャツとかもあったりしてすごく悲しいけど 今後色んな開発がすすんでライブとかできるバーチャル世界がまたできればいいなぁなんて𐔌՞⁔•͈ ·̫ •͈⁔՞𐦯⋆✩ 今までありがとうホロアース▶
「当社が開発を進めていた「ホロアース」関連のソフトウェア資産等について、開発方針の転換および現行サー ビスの終了に伴い、帳簿価額の全額を減損処理することを決議し、当該 3,199 百万円を減損損失として特別損失に計上いたしました。」 減損
ホホホホロアースサービス終了!? 良い噂を聞いたことはなかったけども
ホロアースの歴史 2021年11月23日 プロジェクト発表およびデモ動画の公開。 2022年3月14日~4月6日 機能検証のためのコミュニケーションロビー「テスト版(α版)」を期間限定で公開。 2022年11月24日 期間を制限しない「ロビーβ版(Ver.0.1)」として正式に一般公開がスタート 2025年4月24日