Holoearth
Illustration: WhyTrend

Holoearth is Cover's hololive-themed metaverse and virtual-event project. It is trending now because Cover published an official termination notice saying the service will end at 21:00 JST on June 28, 2026. The announcement also stopped premium HoloCoin sales immediately and laid out later cutoffs for premium item sales and refund applications.

The reason this became larger than a normal service-shutdown story is the scale and symbolism. Holoearth was pitched as a persistent world for avatars, communication, events, and hololive-linked experiences. Ending it after the 1.0 launch makes fans reassess whether Cover's future growth will center on metaverse infrastructure or on more direct talent, live, merchandise, and content businesses.

There is also a financial trigger. English and Japanese coverage of Cover's fiscal-year results highlighted a roughly 3.2 billion yen impairment loss linked to a change in Holoearth's development strategy. That gave the topic a second audience beyond hololive fans: investors and industry watchers trying to understand how much risk Cover is willing to carry for in-house platform development.

For non-Japanese readers, the useful frame is that Holoearth sits at the intersection of VTuber fandom, games-as-social-spaces, and post-pandemic virtual concert experiments. Some fans are reacting with gratitude for events and memories inside Holoearth, while others see the shutdown as a sign that branded metaverse projects need clearer everyday use cases to survive. What to watch next is how Cover reuses Holoearth technology, whether refunds and marketplace closures proceed smoothly, and whether resources visibly shift back toward hololive talent activity and live-event production.